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Samurai Outil De Piratage De SièGe Et Astuces

 
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Zyevy



Joined: 22 Apr 2015
Posts: 1

PostPosted: Wed Apr 22, 2015 12:46 pm    Post subject: Samurai Outil De Piratage De SièGe Et Astuces Reply with quote

There's no denying that Clash of Clans is a wild success on iOS. Of course, it's not surprising at all when other companies try to repeat that success for themselves by creating all kinds of Clash of Clans clones. Add Space Ape's Samurai Siege to the pile of games that play almost exactly like Clash of Clans.

For those out of the loop, Clash of Clans is the premier social, real-time strategy game on iOS. Players build up bases, generate resources, train troops, and raid each other's bases for more resources. Those resources go back into expanding the base even further, upgrading troops, and building even more fearsome armies. With Clash often generating more than $1 million per day, it's only natural that a ton of copies flood the App Store to try to get a piece of that multimillion dollar pie.

The base-building social clash of clans cheats gems is an awfully specific subgenre and the clones have quickly oversaturated the market. These clones have to have something really special to make them stand out from the rest, let alone stand out from Clash of Clans.

At first blush, Samurai Siege is not doing anything special at all. I could describe nearly the entire game to a Clash of Clans player by giving them a list that says: Coins = Gold, Essence = Elixir, Dojos = Barracks, Samurai = Barbarians, etc. The game is a parallel universe of Clash of Clans where it is based on eastern medieval fantasy instead of western medieval fantasy. I don't understand developers who clone games so exactly. When the mechanics are the same, your theme is the only way you're going to pull gamers away from the dominant player in the market (Clash of Clans). How many gamers are really going to leave Clash and start from scratch just so that they can use Samurai and Ninjas instead of Barbarians and Goblins?

That said, dismissing Samurai Siege as only a clone of Clash of Clans would be slightly misleading. Once you've made some progress in the game, you can find some unique mechanics if you dig a little. These are the small differences that could make Samurai Siege more appealing than Clash to some players. Space Ape doesn't really advertise these though, so players are going to find out about the differences only by playing the game. If you just read the iTunes description for Samurai Siege, you'd come away thinking it was nothing but Clash of Clans with an Asian setting (okay, the last feature they mention is Alliance Wars which is something that Clash players have been requesting for some time).

One of the biggest differences is that the single-player game campaign is very directly tied to the multiplayer game. In Clash of Clans, you can become a high-level player and unlock every building and warrior without making any progress in the single-player campaign. In Samurai Siege, advancing through the single-player campaign is the only way to unlock new unit types and many of the building types. The campaign is even further entangled with the rest of the game because there are certain checkpoints on the campaign map that you can't get past without a certain amount of Honor. You'll need to raid other player's bases in order to earn Honor (for those of you who are Clash-literate, Honor is equivalent to Trophies).
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